Over the past several weeks, we have discussed how to move the story along through transitional means of scenes and chapters. This week, we’re going start looking at what goes into each scene. We’ll assess each scene and build them to appear realistic and draw the reader into story.
Imagine the story is part of a scene of a play. You have well developed characters in the wings ready to act out the story lines that you have ready for them. However, the stage is still bare, and the props have not yet been gathered. The characters also do not have their scripts. By the end of this month, your characters will have all of these.
This week our focus will be on the setting so get out your paint brushes and get ready to develop your story’s backdrop.
Setting is the place of story and answers the questions where and when. Writers and readers expect a story to take place somewhere and at some time. Setting includes locations (indoors and outdoors), cities or countries or planets, era or age, time of day, and cultural milieu.
Since you have written the first draft and have developed your book this far, you have, at least, a general idea of the details of your setting. Setting is a necessity, but it doesn’t affect readers the way plot and character do, and readers aren’t drawn into the novel because of the story’s setting. However, setting does effect mood and event possibilities and character temperament. Change the novel’s setting and you create a new story.
Setting influences character type, word choice, pace, tone, even genre. Setting enhances story by enfolding plot and character in a place where they fit, where their strengths can best be highlighted. Setting helps characters and events shine, it gives them a backdrop that allows them to show what best fits the story and hide what doesn’t belong.
Writers can use setting to bolster their weak areas—bring depth to a plot-first story by introducing a setting that heightens the characters’ strengths and weaknesses. Setting can be used as a jumping off place for a dramatic action scene.
Scenes in plays are similar to scenes in novels. If you write a short section in which something significant happens in a single setting, then it is a scene. The scene directly affects what happens later. “What happens later” is the sequel. Here is a good article on how to write perfect scenes.
Action launches tend to energize the reader’s physical senses. To create an action launch:
1. GET STRAIGHT TO THE ACTION. Don’t drag your feet here. “Jimmy jumped off the cliff” rather than “Jimmy stared at the water, imagining how cold it would feel when he jumped.”
2. HOOK THE READER WITH BIG OR SURPRISING ACTIONS. An outburst, car crash, violent heart attack or public fight at the launch of a scene allows for more possibilities within it.
3. BE SURE THAT THE ACTION IS TRUE TO YOUR CHARACTER. Don’t have a shy character choose to become suddenly uninhibited at the launch of a scene. Do have a bossy character belittle another character in a way that creates conflict.
4. ACT FIRST, THINK LATER. If a character is going to think in your action opening, let the action come first, as in, “Elizabeth slapped the Prince. When his face turned pink, horror filled her. What have I done? she thought.”
5. SAVE TIME BY BEGINNING WITH SUMMARY. Sometimes actions will simply take up more time and space in the scene than you would like. A scene beginning needs to move fairly quickly and, on occasion, summary will get the reader there faster.
6. COMMUNICATE NECESSARY INFORMATION TO THE READER BEFORE THE ACTION KICKS IN. Sometimes information needs to be imparted simply in order to set action in motion later in the scene. Opening sentences such as, “My mother was dead before I arrived,” “The war had begun” and, “The storm left half of the city underwater,” could easily lead to action.
7. REVEAL A CHARACTER’S THOUGHTS OR INTENTIONS THAT CANNOT BE SHOWN THROUGH ACTION. Coma victims, elderly characters, small children and other characters sometimes cannot speak or act for physical, mental or emotional reasons; therefore the scene may need to launch with narration to let the reader know what they think and feel.
8. ENGAGE WITH SPECIFIC VISUAL DETAILS. If your character is deserted on an island, the reader needs to know the lay of the land. Any fruit trees in sight? What color sand? Are there rocks, shelter or wild, roaming beasts?
9. USE SCENERY TO SET THE TONE OF THE SCENE. Say your scene opens in a jungle where your character is going to face danger; you can describe the scenery in language that conveys darkness, fear and mystery.
10. REFLECT A CHARACTER’S FEELINGS THROUGH SETTING. Say you have a sad character walking through a residential neighborhood. The descriptions of the homes can reflect that sadness—houses can be in disrepair, with rotting wood and untended yards. You can use weather in the same way. A bright, powerfully sunny day can reflect a mood of great cheer in a character.
Scene launches happen so quickly and are so soon forgotten that it’s easy to rush through them, figuring it doesn’t really matter how you get it started. Don’t fall prey to that thinking. Take your time with each scene launch. Craft it as carefully and strategically as you would any other aspect of your scene. Remember that a scene launch is an invitation to the reader, beckoning him to come further along with you. Make your invitation as alluring as possible.
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